February 11th, 2006
|jhubert||07:33 pm - Update|
Minor updates to the Gol Algor, Narevoreen (can you spot the Tolkien references?), Norfjell Wastes and Siebenbund sections.
In other news, while apparently quite a few people have downloaded the PDF draft according to my usage statistics, the amount of feedback I have received since then amounts to precisely zero.
|Date:||February 12th, 2006 09:39 am (UTC)|| |
Heh. I only downloaded it for the first time yesterday (although I remember you talking about Nexus Towers way back when I was starting my Eleven Scrolls campaign, a bit more than a year ago), and I have only read about 20% of it so far. So my comments on the 20% I've read...
Races: I like the half-orcs. I love the hobgoblins. The dwarves left me a bit cold (it felt like there wasn't any real culture for them other than "ghettoed with a Hidden King"). The halflings felt unrealistic - I can't wap my brain around halflings being able to negotiate with the city for *how much Nexus drain they suffer* in return for beer and clothes-washing. Unless halflings are absolutely incredible negotiators?
Nexus Tower Drain: The math works out to encourage some cheesy accounting, it seems to me. Since *all* forms of drain equal "1 CHA/month" and allow a recovery of the same... why not crank it up to Deadly Drain in half the city, and no drain in the other half, and then swap out after one month? You get double the energy you would with Slight Drain over the whole city, and no one is ever down more than 1 CHA in a given month.
Bountiful Harvest (190 Nexus): This one involves some math, too...
Plant Growth can enrich a radius of 0.5 miles (about 4/5 square miles). Bountiful Harvest can enrich a radius of 14 miles (about 615 square miles) - almost 800x the area.
For Plant Growth to have the same impact as Bountiful Harvest would require one 5th level Cleric (WIS 16 or higher) with the Plant Domain to cast Plant Growth 3 times per day for 263 days of the year. Including travel time, this would take approximately 48 minutes of his day, each day.
Bountiful Harvest, on the other hand, requires one caster of at least one 7th level caster (to qualify for the Knowledge ranks needed to cast the epic spell), and another *ten* casters of 9th level or higher, *and* costs 153,000 gp (pay the 5th level cleric that much money a year, and he'd practically wet himself to jump on the task), *and* uses up the Nexus energy of 1,900 inhabitants for a year that could have been used for a better purpose.
It seems to me that the smart money is on the city that doesn't use this epic spell.
Otherwise, I'm still reading, and I've liked it quite a bit ^_^
|Date:||February 12th, 2006 11:12 am (UTC)|| |
Thanks - now that's what I call useful feedback!
I'll have a week off soon, and I will try to see if I can crunch those numbers in a better way and generally do some more work for Urbis then...
|Date:||February 12th, 2006 12:16 pm (UTC)|| |
If you are going to make an epic spell for improving the farmland, it isn't really possible to break even on increased area - you might want to decide on an ad hoc modifier for increased effect instead.
Personally, I'd set the DC for the Enrich Plants Seed at 15 for +33% growth and DC 20 for +100% growth. At the +100% level, a group of 5th level clerics can still outperform you cost for cost, but they can't match you square mile for square mile. And for a city with limited land, it becomes worth the extra cost.